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In-depth options will let players customize the game, dictating factors like scoring method, gutter setup and lane conditions. This means that you'll be able to experience the frustration of watching your last pin rock back and forth without going down. Pins will even be able to "walk" from their position if they rock hard enough. The behavior of the pins will be physically exact, with the spinning and bouncing found in the actual game. You'll be able to hook the ball smoothly between the head pins, or hammer it down the middle and hope for a lucky pin bounce. As the character approaches the line, the player chooses the strength of the throw, the release point and how much spin is put on the ball. Players begin the frame by aiming the ball then positioning the bowler on the lane.
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You can even select hair color, skin color and wardrobe. You'll also be able to choose both right- and left-handed players, since positioning changes depending on which hand is holding the ball. Players will be able to choose from a number of different characters, each with his or her own strengths and weaknesses. ASC is looking to re-create the experience of bowling as accurately as possible, with realistic sound effects, precise ball and pin physics and true-to-life lane conditions that affect the behavior of the ball. Developed with the cooperation of the Bowling Hall of Fame and Museum, this game gives players the opportunity to bowl in different eras, including the '50s, the '90s and even the lanes of the future, complete with new rules and scoring. American Softworks Corporation is planning to bring bowling action to the PC and the PlayStation with this fall's release of Ten Pin Alley.